
Seelhoff
Seelhoff
Working hard on upcoming game updates for Goodsol Development. Also, continuing development of Demolish! Pairs at https://demolishpairs.com/ and other projects with https://sophsoft.com/. Updates can be found at https://blog.gamecraft.org/.
About
- Username
- Seelhoff
- Joined
- Visits
- 1,374
- Last Active
- Roles
- Member, Administrator, Moderator
Comments
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>I just read your reply on 30 July saying that game11982 is unwinnable. So please ignore my previous comment. That's a relief I thought that game had me beat. Fortunately, you have more than 100,000 deals to go until you reach the second unwinnab…
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>In addition, I am not totally convinced by the explanation given by those above. It just doesn't make sense. Sounds more like "we've done it this way for a change and you just have to put up with it. Delicious (if frustrating) irony: Intern…
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Well, let me modestly recommend Pretty Good Solitaire Touch Edition (for iPad): 😁 https://www.goodsol.com/ipad/pretty-good-solitaire.html
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>In your reply you said: "unfortunately, that interface change was made by Apple, not Goodsol". Can you explain how Apple forces you to place these buttons where they are (I'm a retired programmer so I can understand the code/UI require…
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>My copy of PGS was updated via the Apple Mac Store to version 3.6.1 Thank you for being a customer. Welcome to the forum! >I absolutely hate the change to the top menubar. All the actions have been moved from the left side of the screen to t…
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>I was expecting there to be a "start climb mode" somewhere in menus but find nothing like this? What am I missing please? I assume that you (like the majority) are using the Windows version of Pretty Good Solitaire. If so, it is not t…
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>Is starting at game #0 and increasing by one each time "climb mode"? Basically, although as Richard pointed out, deal #1 is the first deal; there is no deal #0. The games are played in order (so everybody plays the same deals). The sc…
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>I've read that it is actually quite difficult to determine the true winnable percentage, although I thought that a brute force algorithm could surely achieve this? This is actually a fascinating discussion, one that I have been having (mostly wi…