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Other Hard & Very Hard winning numbers

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  • Shady Lanes

    2 Decks. Hard (14%). Skill/Luck Balanced.

    #2 winnable. Foundations are built up by colour.

  • edited June 23

    Single Interchange

    1 Deck. Hard (4%). Skill/Luck balanced.

    9 of the first 100 in numerical order are winnable including #16.

    #4 couldn't be more straightforward.

  • Single Interchange Cell

    1 Deck. Hard Medium (30%). Skill/Luck balanced.

    Uses the same deals as Single Interchange so far more than #4 and #16 will be winnable.

  • Single Left

    1 Deck. Hard (15%). Mostly Skill.

    Nos. 3, 5, 6 and 8 are winnable from the first ten. (40%)

  • Single Plot

    1 Deck. Hard (5%). Skill/luck balanced.

    Nos. 1,5 and 9 winnable from first ten. (30%).

  • Single Spark

    1 Deck. Hard (33%). Mostly Luck.

    With just #19 being winnable from the first 20, a rating of 33% seems very unrealistic. As 3 cards are dealt to each of the reserves every time you click on the stock, even some determined cherry picking is unlikely to achieve the target rating of 33%.

    The Hint "Move any group of cards" baffles me.

  • Sir Tommy

    1 Deck. Hard (30%). Skill/luck balanced.

    Not the type of game I enjoy so winning one was plenty.


  • Six by Four

    1 Deck. Hard (10%). Skill.

    #1602216320

  • edited June 25

    Six by Three

    1 Deck. Hard (5%). Skill......( Merits Very Hard. Skill/Luck balanced. Unless you are lucky enough to find a decent looking deal you'll never win one).

    #1762610815

  • Sixty Bandits

    3 Decks. Hard (10%). Mostly Skill.

    Nos. 1 and 2 winnable. #1 pretty straightforward.

  • Somerset

    1 Deck. Hard (11%). Mostly Skill.

    #484096385 (WB).

  • Spiderette

    1 Deck. Hard (15%). Skill/luck balanced.


  • Spike

    1 Deck. Hard (10%). Skill/Luck balanced.

    #5 is winnable. Yes it IS.

  • St Helena

    2 Decks. Hard (30%). Skill/Luck balanced.

    Not a game I enjoy so I just played a handful before asking Larry for a solution. Far too random when moving cards between piles.


  • Stonewall

    Deck. Hard (7%). Mostly Luck.

    Nos. 1, 6 and 9 winnable.

  • Stonewall Gate

    1 Deck. Hard (7%). Mostly Luck.

    #9 winnable.

  • edited June 28

    Strategy Plus

    1 Deck. Hard (7%). All Skill.

    #316786785 is winnable. (Ken Blackwell back in the day).

    I was left with five cards. The choices given were retry and cancel and no score was recorded. Therefore it would appear that it is impossible to lose.

    This is a horrible game in my opinion. Placing all of the cards onto the piles requires a lot of guesswork and blind luck. There is no opportunity to learn from your errors and improve your game. You place the final card onto a pile and the software instantly hoovers them up onto the foundations and you learn nothing.

  • edited June 28

    Streets

    2 Decks. Hard (18%). Mostly Skill.

    Nos. 2- 10 winnable.

    I'd rate #10 as an excellent solve even from my partial solution.


  • edited June 29

    Streets and Alleys

    1 Deck. Hard (7%). Mostly Skill.

    #1793030911

    This game is a whole lot easier if you actually read the Rules and don't just assume like I did that spaces can only be filled by a king. 😮

  • Striptease

    1 Deck. Hard (2%). Mostly Skill.

    #538142400

  • Suits in Line

    1 Deck. Hard (15%). Mostly Skill.

    #1 is winnable

  • Take Away

    1 Deck. Hard (30%). Mostly Skill. (Looks more difficult than 30%)

    #69002193

  • Taking Silk

    2 Decks. Hard (15%). Mostly Skill.

    Should probably be in the Easy group with a win-rate above 75%. Least demanding set of rules possibly.  

    Build down regardless of suit. Groups of cards in sequence down regardless of suit may be moved as a unit. Spaces may be filled by any car.

    And if that wasn't enough you can also worry back.

    Won Nos. 2, 3 and 4 very easily.

  • Tens

    1 Deck. Hard (33%). All Luck. Belongs in the Medium category.

    #5 is winnable.

  • Terrace

    2 Decks. Hard (5%). Mostly Skill.

    #492893249

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