Author |
Message |
Thomas Maynard (Tmaynard) Junior Solitaire Player Username: Tmaynard
Post Number: 9 Registered: 3-2006
| Posted on Sunday, May 14, 2006 - 12:58 pm: | |
From the main PGS game-selection screen, if the list of games requires a scroll bar (e.g. "All Games"), then selecting the bottom game in any column will instead select the game *beneath* the bottom game. For example, in "All Games" on my display the bottom game is "Apophis." If I click on Apophis, the selected game will actually be "Applegate" -- the game immediately below Aphophis. It's quite reproducible. |
Rachel Cohen (Rachel) Master Solitaire Player Username: Rachel
Post Number: 452 Registered: 2-2003
| Posted on Sunday, May 14, 2006 - 2:47 pm: | |
This is interesting, it confirms my very old wish to fix the main games page so you'll be able to scroll with the wheel on the page and not only on the scrollbar. But in MPS this works, so I hope this will be the same here. |
Thomas Warfield (Support) Moderator Username: Support
Post Number: 1017 Registered: 12-2002
| Posted on Monday, May 15, 2006 - 12:40 pm: | |
OK, that only happens if you click on a game name that is only partially visible. This is the way the windows control that the list uses works, so there's nothing I can do about it. The game list will be changing in the new rewritten version as Rachel points out, so this will not happen in it.
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Thomas Maynard (Tmaynard) Junior Solitaire Player Username: Tmaynard
Post Number: 10 Registered: 3-2006
| Posted on Monday, May 15, 2006 - 12:51 pm: | |
If by "partially visible" you mean that the separator line between that game and the next lower (invisible) game is not displayed, then I agree. It's obviously not a huge problem, but it has surprised me a few times when the game that opens is not the one I (thought) I chose. |
Thomas Maynard (Tmaynard) Solitaire Player Username: Tmaynard
Post Number: 11 Registered: 3-2006
| Posted on Monday, May 15, 2006 - 12:53 pm: | |
In fact, by stretching out the window so that the bottom game's separator line *is* visible (just a few pixels is all it takes), then the problem goes away. Thanks for the tip! |